![]() Upon entering the control room, the player's head will be drawn towards the monitor. The containment has a control room with a small CCTV monitor. SCP-895's chamber can be accessed using a level 2 keycard. These disruptions do not extend to observers physically present within the area. Within a range of 5 meters from SCP-895, footage captured can cause severe psychological trauma and hysteria in most subjects. SCP-895 causes disruptions in video and photographic surveillance equipment, with disturbing hallucinations of variable duration and regularity corresponding to the camera's proximity to SCP-895. The track will stop once the ending screen appears. Composed by Kevin MacLeod, edited and sped up by Regalis.SCP-895 is an ornate oak coffin recovered from an unspecified mortuary by SCP personnel. This is the track that plays when the player enters Gate A. This is the track that plays when either an Apache detects the player at Gate B or when SCP-682 takes down one of the Apaches. Composed by Kevin MacLeod, edited and sped up by Regalis. Both tracks are composed by Kevin MacLeod. Then the game will start playing Medusa. This track is the strings-only version of Satiate. The music will stop as soon as a helicopter spots the player or when SCP-682 destroys one of the helicopters. ![]() Occurs when the player has exited the elevator and is outside. This is the track that plays when the player enters Gate B. It will start when entering and end as soon as the player exits. This is the track that plays when the player enters SCP-895's containment chamber. Composer unknown, presumably made by Regalis. It will continue until the player exits the chamber. The ambience sound playing when the player enters SCP-079's containment chamber. This track was originally meant to be used on SCP-106, but Regalis decided to use it with SCP-049 instead. SCP-049 's ambience music is heard as soon as SCP-049 comes out of the small room when you enter its containment chamber. This track was originally meant to be used with SCP-1025, but Regalis decided to use it with SCP-012 instead. This is the track that plays once SCP-012 has been triggered. It is the song that is written on SCP-012. On Mount Golgotha is the song heard when the door in SCP-012's containment chamber is opened. It will stop playing when the player escapes the Pocket Dimension. This track is played when SCP-106 takes the player into the Pocket Dimension. This is the looping track that plays when SCP-106 is chasing the player. Composed by Kevin MacLeod, edited and sped up by Regalis. This short track begins playing when the player smokes SCP-420-J, types 420 into the console and when you drink "a cup of 420/Weed/Dope/Emerald/Resistance" from SCP-294. It continues to play throughout the entire game. Composed by Kevin MacLeod. This track begins playing when the player enters SCP-173's containment chamber. It appears as an ambience to the player's memories as one of foundation's researcher before becoming a Class D. This Music also plays in SCP-1162's Containment Chamber after the player takes the Coin into their inventory. It also plays in Gate A where Nine Tailed Fox found the player It also plays once the player encounters SCP-1048. It will stop playing once the player has entered SCP-173's containment chamber. This track begins playing during the intro sequence as a peaceful ambiance meant to make the facility seem safe. It will play on as a dread throughout the menu screen and the loading screens which will be followed by the sound of wind upon loading completely. This is the track that plays in the main menu of the game.
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